Pet Dash began as a quick local multiplayer project that end up quite more complex (and cute!) than that. I wasn’t part of the project when game core idea was decided, but I was invited aboard to, well, make it work. In Pet Dash, I made all systems balancing, from pets’ speed and spawn rate to prizes, monetary system, IAPs and Dynamic Difficulty Adjustment system.
Project Info
Name: Pet Dash
Developer: Best, Cool & Fun Games [later sold to Gold Coin Kingdom LLC]
Genre: Multiplayer racing, rhythm
Platform: Mobile, Android
Release: March 20th 2012
Development: About 3 months, 2~3 people team
My role: Game and system design, and systems balancing