Thais Weiller
Game Designer and Producer, Professor of Game Design
Curitiba, thaisweiller [at] gmail [dot] com
Experience
2011|Present Game Designer and PR @JoyMasher
- Game creation and development
- Gameplay structuring and balancing
- Level design
- Freelance game design services for other companies
- PR and press affairs
- Oniken
- MRC6-454
- Robot DIR
- Deep Dungeons of Doom
- Hans Hans: Battle of Asgard
- Sigurdrs Havoc
- Odallus
- Rainy Day
- Blazing Chrome
- Vengeful Guardian: Moonrider
2017|Present Game Design Professor @ PUCPR
- Present game design basics
- Introduce systemic thinking and mechanics
- Mentor a game development process
- Help students understand what they want from developing games
2015|2016 Producer @ Black River Studios @ Samsung
- Managing teams
- Planning game projects
- Coordinating and moderating different areas relationship
- Jake & Tess’ Finding Monsters Adventure
2014|2016 Game Designer @ Black River Studios @ Samsung
- Game creation and development
- Gameplay structuring and balancing
- Level design
- Galaxy11: Invasion
- Rococo VR
2011|2012 Game Design Professor @Alpha Channel
- Game conception and gameplay basis
- Narrative in games and its gameplay foundation
- GDD creation and use
- Help students to create a game prototype
2011|2012 Game Designer @Best, Cool & Fun Games
- Game conception and scheming
- Gameplay structuring and balancing
- Level design
- Bunny Shooter Christmas
- Pet Dash
- Road Trip
- SkyCastle [canceled]
2011 Game Designer @Loopix/Idealista
- Game conception and scheming
- Gameplay structuring and balancing in social games
- Project managing
- Coordinating art and programming teams
- Social and advergames execution
Education
2010|2012 Communication Master Degree on Videogames and Human Cognition Escola de Comunicação e Artes Universidade de São Paulo/ECA USP
2005|2008 Journalism Bachelor Degree Centro Universitário de Maringá Cesumar
2005|2008 Fashion Bachelor Degree Centro Universitário de Maringá Cesumar