As you probably have guessed by now, my name is Thais Weiller. I started in the industry as a game designer in 2010 and since then I have been designing and doing a couple more things on game development. I'm currently a game designer teacher and a full-time game designer slash producer at JoyMasher, a studio I co-founded with my partner Danilo Dias.
This site is a compendium of most games I worked in, that I keep alive mostly for nostalgia purposes. I'm proud of all of them because in each one of them I learned something. Some of them suck, but well, that's the price of learning: sometimes you get it wrong.
My favorite ones are spotlighted in the header so you don't have to go around looking for it.
If you want to know more about my work in general including my talks and where I'll be presenting next, you actually should visit this site right here. If you are looking for my game design and game industry texts, look here for English and here for Portuguese texts.
I'm also a Master of Science in Game Design. My Dissertation became a book (in Portuguese) and you can check the site for it here.